The November NetHack Tournament 2025
Unix NetHack Version 3.6.7-0 post-release - last build Sun Nov 2 13:49:04 2025 (a3337c3aec5ecac47205de4eb21936384c41d0a3,branch:master).
Game began 2025-11-09 12:04:45, ended 2025-11-09 17:22:16.
askhl, neutral male gnomish Healer
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│wall
>staircase down
.dark part of a room
.dark part of a room
.floor of a room
.floor of a room
.floor of a room
[a mummy wrapping
.dark part of a room
.dark part of a room
.dark part of a room
%a crocodile corpse
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
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[a mummy wrapping
.dark part of a room
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│wall
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│wall
.dark part of a room
.dark part of a room
.dark part of a room
)10 crossbow bolts
.dark part of a room
.floor of a room
.floor of a room
┌wall
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┐wall
.dark part of a room
│wall
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%an ape corpse
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.dark part of a room
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│wall
.floor of a room
.floor of a room
.floor of a room
.floor of a room
.floor of a room
Cforest centaur
@gnomish healer called askhl
.floor of a room
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.floor of a room
│wall
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.floor of a room
.floor of a room
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┤wall
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│wall
.dark part of a room
.dark part of a room
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.dark part of a room
.dark part of a room
.dark part of a room
.floor of a room
.dark part of a room
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│wall
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.dark part of a room
.dark part of a room
[a leather armor
.dark part of a room
.dark part of a room
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.dark part of a room
.floor of a room
.dark part of a room
)a dart
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│wall
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┤wall
$some gold pieces
$some gold pieces
$some gold pieces
$some gold pieces
.dark part of a room
│wall
%a chameleon corpse
│wall
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│wall
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.dark part of a room
-open door
.dark part of a room
.dark part of a room
$some gold pieces
$some gold pieces
$some gold pieces
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│wall
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0a boulder
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0a boulder
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┌wall
┘wall
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┤wall
.dark part of a room
.dark part of a room
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)a runed dagger
$some gold pieces
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│wall
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?a scroll
-open door
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
$some gold pieces
.broken door
.dark part of a room
│wall
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.dark part of a room
[a leather armor
.dark part of a room
│wall
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├wall
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┤wall
.dark part of a room
.dark part of a room
.dark part of a room
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%a lichen corpse
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.dark part of a room
.dark part of a room
│wall
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│wall
.dark part of a room
-open door
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
$some gold pieces
│wall
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.dark part of a room
.dark part of a room
.dark part of a room
┌wall
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┘wall
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└wall
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┤wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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[Askhl the Embalmer ] St:18 Dx:11 Co:17 In:10 Wi:16 Ch:16 Neutral S:7806
Dlvl:2 $:26 HP:0(71) Pw:34(79) AC:6 Xp:8/1421 T:11590
Latest messages:
In what direction? l
The dagger hits the human mummy!
What do you want to ready? [- $muvD or ?*] D
D - 2 uncursed daggers (at the ready).
In what direction? l
You destroy the human mummy!
You see here a blessed dagger.
P - a blessed dagger.
You see here a blessed dagger.
P - a blessed dagger.
You see here 10 crossbow bolts.
You see here a blessed dagger.
P - a blessed dagger.
D - an uncursed dagger (at the ready).
Something is written here in the dust.
You read: " ? ?".
You see here an ape corpse.
You see here an ape corpse.
The forest centaur zaps a wand of sleep!
The sleep ray hits you!
The forest centaur thrusts his crude dagger.
The forest centaur hits!
The forest centaur kicks!
The forest centaur thrusts his crude dagger.
The forest centaur hits!
The forest centaur kicks!
The forest centaur thrusts his crude dagger.
The forest centaur hits!
The forest centaur kicks!
The forest centaur thrusts his crude dagger.
The forest centaur hits!
The forest centaur kicks!
The forest centaur thrusts his crude dagger.
The forest centaur hits!
The forest centaur kicks!
The forest centaur thrusts his crude dagger.
The forest centaur hits!
The forest centaur kicks!
The forest centaur thrusts his crude dagger.
The forest centaur hits!
The forest centaur kicks!
The forest centaur thrusts his crude dagger.
The forest centaur hits!
You die...
Do you want your possessions identified? [ynq] (y) y
Do you want to see your attributes? [ynq] (y) y
Do you want an account of creatures vanquished? [ynaq] (y) y
Do you want to see your conduct? [ynq] (y) y
Do you want to see the dungeon overview? [ynq] (y) y
Do you want to see your TNNT achievements? [ynq] (n) y
Inventory:
Coins ('$')
$ - 26 gold pieces
Weapons (')')
v - a +1 dart
m - 14 +0 darts
P - 3 blessed +1 daggers
u - a +2 dagger
D - 2 +0 daggers (at the ready)
a - a +0 silver saber (weapon in hand)
Armor ('[')
N - an uncursed rusty +0 dwarvish iron helm (being worn)
b - an uncursed burnt +1 pair of leather gloves (being worn)
q - an uncursed burnt +0 pair of low boots (being worn)
A - an uncursed +0 small shield
C - an uncursed burnt +0 dwarvish cloak (being worn)
E - an uncursed +0 leather armor (being worn)
Comestibles ('%')
Z - an uncursed eucalyptus leaf
X - an uncursed food ration
y - an uncursed tripe ration
V - an uncursed tin of gnome king meat
w - an uncursed lizard corpse
Rings ('=')
f - an uncursed ring of conflict
W - an uncursed ring of levitation
z - an uncursed ring of see invisible
Wands ('/')
s - a wand of death (0:3)
o - a wand of light (0:15)
l - a wand of light (0:14)
T - a wand of light (0:14)
Y - a blessed wand of magic missile (0:0)
e - a wand of secret door detection (0:10)
g - a wand of sleep (0:1)
F - a wand of teleportation named tele4 (0:0)
Tools ('(')
t - an uncursed bag of holding containing 34 items
K - an empty uncursed sack
L - a bag of tricks (0:2)
I - an uncursed magic lamp (lit)
j - a magic marker (0:56)
n - an uncursed skeleton key
x - an uncursed stethoscope
r - an uncursed tin whistle
p - an uncursed towel
G - an uncursed wax candle
Gems/Stones ('*')
J - an uncursed luckstone
Contents of the bag of holding:
- 1185 gold pieces
- an uncursed +0 pair of iron shoes
- 5 uncursed apples
- an uncursed carrot
- an uncursed cream pie
- 2 uncursed fortune cookies
- an uncursed melon
- an uncursed orange
- an uncursed sprig of wolfsbane
- 2 uncursed tripe rations
- 2 blessed scrolls of blank paper
- 5 uncursed scrolls of blank paper
- 2 cursed scrolls of blank paper
- a blessed scroll of earth
- an uncursed scroll of earth
- an uncursed scroll of enchant armor
- a blessed scroll of gold detection
- an uncursed scroll of light
- an uncursed scroll of light
- an uncursed scroll of magic mapping
- an uncursed scroll of missing code
- an uncursed spellbook of create familiar
- a blessed spellbook of extra healing
- a blessed spellbook of healing
- a blessed spellbook of stone to flesh
- 4 uncursed potions of extra healing
- an uncursed potion of fruit juice
- an uncursed potion of gain energy
- a blessed potion of healing
- 2 uncursed potions of healing
- a cursed potion of object detection
- 2 uncursed potions of sleeping
- an uncursed potion of water
- a blessed +2 ring of adornment
Askhl the Healer's attributes:
Background:
- You were an Embalmer, a level 8 male gnomish Healer.
- You were neutral, on a mission for Hermes
- who was opposed by Athena (lawful) and Poseidon (chaotic).
- You were in Sokoban, on level 2.
- You entered the dungeon 11590 turns ago.
- You had 1421 experience points, 1139 more were needed to attain level 9.
- Your score was 7806 before end-of-game adjustments.
- You have been playing for 4 hours, 2 minutes and 37 seconds.
Basics:
- You had 0 out of 71 hit points.
- You had 34 out of 79 energy points (spell power).
- Your armor class was 6.
- Your wallet contained 26 zorkmids.
- Autopickup was off.
Final Characteristics:
- Your strength was 18 (limit:18/50).
- Your dexterity was 11 (limit:18).
- Your constitution was 17 (limit:18).
- Your intelligence was 10 (limit:19).
- Your wisdom was 16 (limit:18).
- Your charisma was 16 (limit:18).
Final Status:
- You were unencumbered.
- You were wielding a saber.
- You had basic skill with saber.
Final Attributes:
- You were piously aligned.
- You were cold resistant.
- You were poison resistant.
- You were telepathic.
- You had infravision.
- You were warded.
- You were lucky.
- You had extra luck.
- Bad luck did not time out for you.
- Good luck did not time out for you.
- You are dead.
Vanquished creatures:
- a watch captain
- a giant mimic
- a large mimic
- 3 small mimics
- a large cat
- a human mummy
- a carnivorous ape
- an ettin zombie
- a leather golem
- 2 watchmen
- a chameleon
- a crocodile
- 2 giant beetles
- a wolf
- 3 winter wolf cubs
- 2 leprechauns
- 4 iron piercers
- 2 mumakil
- a baby long worm
- 4 gnome kings
- an orc mummy
- a brown pudding
- 2 owlbears
- a yeti
- 2 Green-elves
- 2 lizards
- 2 dingoes
- a housecat
- a dwarf lord
- 2 ravens
- a snake
- 2 apes
- 4 human zombies
- a soldier ant
- a quasit
- a wood nymph
- a water nymph
- an orc shaman
- 3 yellow lights
- a shrieker
- a violet fungus
- a gnome lord
- a gnomish wizard
- 2 kobold mummies
- a gray ooze
- a barrow wight
- 2 elf zombies
- 3 paper golems
- 2 giant ants
- 3 floating eyes
- 4 kittens
- 6 dwarves
- 4 homunculi
- a kobold shaman
- 3 hill orcs
- a rabid rat
- 2 centipedes
- 2 giant bats
- 3 orc zombies
- 3 dwarf zombies
- a werejackal
- an iguana
- 3 killer bees
- 4 coyotes
- 2 hobbits
- 3 large kobolds
- 4 hobgoblins
- 8 giant rats
- 7 cave spiders
- a brown mold
- 2 green molds
- a red mold
- 10 gnomes
- a garter snake
- 2 gnome zombies
- 7 geckos
- 2 jackals
- 4 foxes
- 6 kobolds
- 5 goblins
- 12 grid bugs
- 5 lichens
- 2 kobold zombies
- 6 newts
210 creatures vanquished.
No species were genocided or became extinct.
Voluntary challenges:
- You read items or engraved 53 times.
- You engraved Elbereth 32 times.
- You never genocided any monsters.
- You never polymorphed an object.
- You never changed form.
- You used no wishes.
- You never removed an item from a swap chest.
- You never allowed your nemesis to die.
- You never allowed Vlad to die.
- You never allowed the Wizard to die.
- You never allowed a high priest to die.
- You never allowed a Rider to die.
- You never touched an artifact.
The Dungeons of Doom: levels 1 to 7
Level 1:
A fountain.
Level 2:
Stairs down to The Gnomish Mines.
Level 3:
A general store, a fountain.
Level 4:
A fountain.
Level 5:
Level 6:
Stairs up to Sokoban, level 5.
Level 7:
The Gnomish Mines: levels 3 to 7
Level 3:
Level 4:
Level 5:
Level 6:
Many shops, a temple, some fountains.
Level 7:
Sokoban: levels 5 up to 2
Level 2: <- You were here.
Solved.
Final resting place for
you, killed by a forest centaur, while sleeping.
Level 3:
Solved.
Level 4:
Solved.
Level 5:
Solved.
TNNT statistics:
- You found 1 graffito.
- You tamed 0 felines.
- You changed gender 0 times.
- You ate 0 artifacts.
- You were sent back 0 levels by the mysterious force.
- You had a door resist 6 consecutive times.
- You lit up 0 dark rooms in Dungeons levels.
- You gained 0 max Pw from eating corpses or tins.
- High altar alignments visited: none
- Altar alignments visited: lawful
- You received wishes from: nothing
- Things you read: cookie
- Traps #untrapped: none
- Harmful potions drunk: none
- Polearms collected: none
- You never blew up a land mine in Fort Ludios.
- You collected 0/9 Nazgul rings.
- You killed 0/3 erinyes.
- You killed the Wizard of Yendor 0 times.
- Home plane elementals killed: 0/4 0/4 0/4 0/4
- Monsters on Astral eaten by purple worms: 0
- Object classes eaten: % Uneaten: )[="(?+/$0_
- You ate 6/30 foods.
- You killed 58/295 eligible species.
Achievements earned in this game:
[X] #012 "Back To Civilisation" - Step onto the Minetown altar
[X] #052 "Playerbanebane" - Kill a soldier ant
[X] #057 "Dishing Out Death" - Kill a member of 25 different monster species
[X] #058 "Bring Out Your Dead" - Kill a member of 50 different monster species
[X] #139 "Who Was That David Person Anyway?" - Enter a treasure zoo
[X] #162 "You Are What You Eat" - Gain an intrinsic by eating a corpse (or tin or glob)
[X] #177 "Best Friends Forever" - Take your starting pet to full adulthood
[X] #178 "Pet Rescue" - Free a pet from a trap that you didn't create yourself
[X] #198 "Dungeon Economics" - Buy or sell something at a shop
[X] #203 "If We Don't Have It, You Don't Need It" - Visit a general store
[X] #204 "Food Glorious Food" - Visit a delicatessen
[X] #210 "The Right Tool For The Job" - Visit a tool shop
[X] #229 "Get Flashed" - Learn an item's beatitude from an altar
[X] #252 "It Burnsss" - Deal silver damage to a silver-hating monster
[X] #321 "One Hit KO" - Deal a monster its maximum HP or more of damage (minimum 20)
[X] #328 "Boy Scout" - Complete Sokoban without incurring any penalties for rule-breaking
16/368 achievements earned in this game.
Game over:
----------
/ \
/ REST \
/ IN \
/ PEACE \
/ \
| askhl |
| 1211 Au |
| killed by a |
| forest centaur |
| |
| |
| 2025 |
*| * * * | *
_________)/\\_//(\/(/\)/\//\/|_)_______
Goodbye askhl the Healer...
You died in Sokoban on dungeon level 2 with 7793 points,
and 1211 pieces of gold, after 11590 moves.
You were level 8 with a maximum of 71 hit points when you died.